![]() ![]() This means NPC's will still spawn their stuff and play by different rules, but you can actually overthrow them for good by claiming their territory. ![]() But unlike base X3 it's actually fully dynamic. #X3 albion prelude pc cheats mod#The Mayhem Mod doesn't really add much to X3's simulation. Maybe not to the extend of X3, but fully simulated shipyards for NPC's makes it too easy to disrupt their resource supply. They need to be allowed to cheat a little. #X3 albion prelude pc cheats full#I don't believe in the full simulation approach of X4. Even when you can't really change the world around you. And i believe this is the greatest appeal for most people. But the game does 100% simulate your own progression as a player. The only thing you can achieve is to keep constantly fighting against this equilibrium. The game will always try to revert back to a default state. A hidden script controls which factories get spawned or despawned to keep the economy going and a jobs file permanently locks the amount of traders and military ships any faction has and will respawn. They simply get despawned (slowly consumed) in trading stations, equipment docks, military outposts, and the like. Factories actually do need resources to produce something, but final products like weapons or shields aren't used for anything. And to give tradeships a reason to fly around. The purpose of the economy is to provide a market to you, the player. You can basically only supress your enemies by parking fleets in their sectors and destroy anything as soon as it spawns in. Originally posted by Ruger:So when I eventually do have fleets of capital ships and giant complexes producing scores of guns and missiles and all the equipment to wage a massive war. So when I eventually do have fleets of capital ships and giant complexes producing scores of guns and missiles and all the equipment to wage a massive war. what's the point? I had planned on building an armada, winning the war for the Terrans, and conquering all of Argon space in this epic blood-soaked campaign. What I want to know is, if the universe is essentially static and you can't actually change anything. I had heard that the universe was dynamic, that you could win a war by disrupting the enemy's logistics and I didn't bother to fact-check that until I was 30 hours in.īut I digress. It's a bit disappointing, but I don't suppose I have anyone to blame but myself. Ships and equipment just get spawned when they're needed, aren't actually produced, killing transports doesn't hurt NPC logistics, you can't actually take over sectors or win the war, etc. Ability to search products everywhere to find best prices.I've just learned that the economy is an illusion and that NPC factions don't actually require resources.Ship templates for creating fleets easier.Jump points for jumping to specific areas in a sector.Better pathfinding (avoiding hostile sectors, for example).Improved music support (with 42 combat tracks).Revamped mining gameplay (with the ability to move asteroids).Military Logistics Command Center to better organize fleets.UI improvements (several UIs are available to choose from).Loot dropped from kills (increased with flight rank).Ability to export and import empires or saves.Automated scouting (that can auto-drop satellites).Encyclopedia updated with more useful information.Automated stock management for weapons and wares.Support for displaying content on external hardware (keyboards).Complex Management (for huge stations).Omicron Channel Virus that seeks to destroy everything.A new competitor corporation called The Phanon Corporation.It mainly targets late game when you may hit a wall where there's little else to do after you've amassed an armada of ships and have serious cash flow, but it does make serious changes throughout. It has a total of seven years of development history. The main mod I rely on is a game changer (quite literally) called Litcube's Universe. ![]()
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